Project: Black Engine
Status: Inactive

Description: An open source, cross platform, 3D Graphics Simulation Engine written in C++ using SDL and OpenGL.

The Current version loads in v.30 BSP files and renders them preforming two levels of hidden surface removal. Object level culling is implemented via BSP traversal and Potentially Visible Sets.

It is has undergone a massive re-write which introduced a framework with in which it has become a versatile simulation engine.

Check the .plan section of this site for updates.

Links:
Source Forge Project Page

Attributes:
Language: C/C++
API: OpenGL / SDL


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